Replay
Load, play back, and record replay files.
Replay
Class
Implements A2Replay. For Memory Replay Buffers
Properties
| Property | Type | Description |
|---|---|---|
isPlaying |
boolean |
Should the time of this replay file automatically advance? |
Methods
| Method | Description |
|---|---|
setPlaybackTimeSeconds |
Set Playback Time Seconds |
saveSegmentToFile |
Saves a segment of the replay to a new file. This also re-encodes the replay with the newest replay file version. |
setPlaybackTimestamp |
Luau Set Playback Timestamp |
getStartTime |
The timestamp of the first frame in the replay |
getPlaybackTimestamp |
bool NextFrame(); bool PreviousFrame(); uint32 GetNearestFrameIndex(float TimeInSeconds); |
getPlaybackTimeSeconds |
Get Playback Time Seconds |
getFrameAtTimestamp |
Get Frame at Timestamp Copy |
getFrameAtTimeSeconds |
Get Frame at Time Seconds Copy |
getEndTime |
The timestamp of the last frame in the replay |
getDurationSeconds |
The duration of the replay in seconds |
getCurrentFrame |
Gets the ReplayFrame at the current playback time. Setting interpolate to false will only return frames that are in the original data |
setPlaybackTimeSeconds
Set Playback Time Seconds
Parameters
| Name | Type |
|---|---|
TimeInSeconds |
number |
Returns: nil
saveSegmentToFile
saveSegmentToFile(FileName: string, SegmentStartTimeSeconds: number, SegmentEndTimeSeconds: number) -> boolean
Saves a segment of the replay to a new file. This also re-encodes the replay with the newest replay file version.
Parameters
| Name | Type | Description |
|---|---|---|
FileName |
string |
The name of the file to save. This file will be saved in the default replay directory, and the .a2replay extension will be appended if not included. |
SegmentStartTimeSeconds |
number |
The time to start the segment at. This will be rounded to the nearest frame, so it doesn't have to be exact. If StartTime is before the start of the replay, it will start at the beginning of the replay. |
SegmentEndTimeSeconds |
number |
The time to end the segment at. This will be rounded to the nearest frame, so it doesn't have to be exact. If EndTime is after the end of the replay, it will end at the end of the replay. |
Returns: boolean
setPlaybackTimestamp
Luau Set Playback Timestamp
Parameters
| Name | Type |
|---|---|
Time |
DateTime |
Returns: nil
getStartTime
The timestamp of the first frame in the replay
Returns: DateTime
getPlaybackTimestamp
bool NextFrame(); bool PreviousFrame(); uint32 GetNearestFrameIndex(float TimeInSeconds);
Returns: DateTime
getPlaybackTimeSeconds
Get Playback Time Seconds
Returns: number
getFrameAtTimestamp
Get Frame at Timestamp Copy
Parameters
| Name | Type |
|---|---|
Time |
DateTime |
bInterpolate |
boolean |
Returns: ReplayFrame
getFrameAtTimeSeconds
Get Frame at Time Seconds Copy
Parameters
| Name | Type |
|---|---|
TimeInSeconds |
number |
bInterpolate |
boolean |
Returns: ReplayFrame
getEndTime
The timestamp of the last frame in the replay
Returns: DateTime
getDurationSeconds
The duration of the replay in seconds
Returns: number
getCurrentFrame
Gets the ReplayFrame at the current playback time. Setting interpolate to false will only return frames that are in the original data
Parameters
| Name | Type |
|---|---|
bInterpolate |
boolean |
Returns: ReplayFrame
Static functions
| Method | Description |
|---|---|
unloadByIndex |
Unloads a replay by its index. |
unloadAll |
Unloads all currently loaded replays. |
stopRecording |
Stops recording the current replay file. Returns true if recording stopped, false otherwise (e.g., if Luau replay control is disabled). |
startRecording |
Starts recording a replay file with an automatic file name. Returns true if recording started, false otherwise (e.g., if Luau replay control is disabled). |
loadSubsampled |
Loads a replay with the given subsampling hz - DEBUG: This will be removed in the future |
load |
Loads a replay from the given fileName inside the standard replays folder. Returns a Replay object. |
listLoaded |
Returns a list of all replay files that have been loaded. |
listAll |
Returns a list of all replay files in the standard replays folder. |
getByIndex |
Gets a loaded replay by its index. Returns a Replay object or nil if the index is invalid. |
unloadByIndex
Unloads a replay by its index.
Parameters
| Name | Type |
|---|---|
Index |
number |
Returns: nil
unloadAll
Unloads all currently loaded replays.
Returns: nil
stopRecording
Stops recording the current replay file. Returns true if recording stopped, false otherwise (e.g., if Luau replay control is disabled).
Returns: boolean
startRecording
Starts recording a replay file with an automatic file name. Returns true if recording started, false otherwise (e.g., if Luau replay control is disabled).
Returns: boolean
loadSubsampled
Loads a replay with the given subsampling hz - DEBUG: This will be removed in the future
Parameters
| Name | Type |
|---|---|
FileName |
string |
PlaybackSubsampleHz |
number |
Returns: Replay?
load
Loads a replay from the given fileName inside the standard replays folder. Returns a Replay object.
Parameters
| Name | Type |
|---|---|
FileName |
string |
Returns: Replay?
listLoaded
Returns a list of all replay files that have been loaded.
Returns: Array<string>
listAll
Returns a list of all replay files in the standard replays folder.
Returns: Array<string>
getByIndex
Gets a loaded replay by its index. Returns a Replay object or nil if the index is invalid.
Parameters
| Name | Type |
|---|---|
Index |
number |
Returns: Replay?