API Reference
Auto-generated reference for the types and functions available to camera scripts, derived from the .d.lua type files shipped with the game.
| Page | Covers |
|---|---|
| Globals | debug, log, print, warn, issue, GravityComponent, PostProcessSettings, SpectatorCamera, … |
| WorldDraw | LuauMesh, LuauPointLight, LuauTexture, WorldDraw |
| Replay | Replay |
| Gui | TextJustify, Gui, Icon |
| Input & keys | Key, Input |
| Math types | Vec3, Vec2, Quat, Transform, DateTime, Color, LinearColor |
| Game data | SpectatorGameTimeComponent, SpectatorGamemodes, TeamColor, ReplayBall, ReplayTransform, ReplayCosmeticMaterialMetadata, ReplayFrame, ReplaySpectator, … |
| Other APIs | Enum, EnumItem, EnumTextJustify_INTERNAL, SpectatorEmote, EnumSpectatorEmote_INTERNAL, LuauFile, LuauJson, ModuleStateSpectatorLuaApi, … |